We’ve got work to do.
We finally know what the ultimate goal of Thor’s Hammer was. And where their base is.
But we’re on the clock. Their grand plan is even more ambitious than we thought. It’s not the panzerkleins or the beam weaponry alone that they’ll use to take over the world. Any moment now, they’ll be launching a weapons platform into orbit. It’ll be capable of hitting any place on Earth — wiping any city, or country, from the map if they oppose the Hammer.
That orbital weapon is preparing for launch as we speak at the Hammer base in the North Sea. Closer than we ever imagined. And somewhere inside that base must be the enigmatic leader we’ve only heard addressed by her first name: Helena.
When we get Berger back to our interrogator, he confirms what we’ve already guessed… and gives us the full name of our enemy.
The winding, labyrinthine halls of Berger’s factory all lead to this last corridor. All his men were guarding this final room.
I guess we should have taken a peek inside before we all shoved through the door.
And shut it behind us?
Let me get this straight. You couldn’t make it as the hero in dumb action movies, so you decided to be a dumb action hero in real life.
…more or less.
Uncle Petr, owing us a favor, lets us raid the building. Not only that, but he doesn’t even get upset when we start rifling through locked containers! And firing weapons inside! And breaking into the top secret documents in the basement!
And there’s our guy:
Down on the factory floor, we have a little chat with Sinitsyn.
I’m beginning to worry that the rest of the game will be a cakewalk now that we’ve got panzerkleins. I mean, I don’t miss our squad members dying by the dozens, but we’re so powerful now that it’s not even fun anymore.
Although… this next mission doesn’t allow panzerkleins.
So that’s at least one more mission that might be a challenge.
That settles it. If Thor’s Hammer can mass produce panzerkleins, we need to end their operation for good.
Don’t be hasty! I’d, um… very much like to see what else these suits can do.
Yeah, why head home when the six of us can basically win the war by ourselves?
That’s not our job. While the Allies and the Axis duke it out, Thor’s Hammer can grow unopposed. Whichever side wins the war, they won’t be able to stand up to the Hammer. This is not about the war. It’s about what happens afterward.
You’re right, I guess. But…
But we’re a few blocks away from a German weapons factory…
So… while we’re in the neighborhood…
Imagine how many things we could blow up!
Man, this trail of breadcrumbs is getting to be a bit much. We’ve taken Orlov captive, but the other Russian we had on our list, the scientist Sinitsyn, is still out there. Now there’s two new names: Lebedev, also in the Urals, and Berger… in Switzerland.
(There’s also Bauer, who we haven’t dealt with yet.)
But the bigger priority is this…
A panzerklein… It has to be.
Two of them.
Viper — you see what I see?
Yep. For once, boss, I’m right there with ya.
Takin’ the shot.
Well, now we know where Koch’s rocket ship was made.
Th’ engines, at least. Let’s get in there an’ shut ’em down.
While this new information is very interesting, we shouldn’t let it distract us from the matter at hand. The Germans are not running the show here, and it’s time to stop dragging our feet and investigate who is. This “Thor’s Hammer.”
You mean… go to Russia?
Yes. I understand you have a number of leads directing you to facilities in the Urals, and that you have known about these facilities since before I was a member of this team. But you haven’t set foot in Russia. Why?
Well, it’s cold up there. And, uh, they aren’t overly fond of me back home…